About me
My main focus and interest lies in:
- Game Design
- Implementation of game content
- (Visual) Scripting
With the dream to turn my hobby into my profession I've come so far as to turning my profession into my hobby.
Creating and sharing fun experience is what we live for.
Skills
Programming
Game Design
- C# (Unity3D)
- HTML, CSS, JavaScript
- C++ (Basics)
- Game system design & documents
- Gameplay implementation
- Balancing
- UI mockups
- Design:
- Adobe Photoshop
- Adobe After Effects
- Adobe Premiere
- Camtasia Studio
- 3Ds Max (Basics)
- Maya (Basics)
- Frameworks:
- Unity3D
- Visionaire Studio
- Processing2
- Bug-Tracking:
- Redmine
- Mantis Bug Tracker
- Hansoft
- Microsoft Word, Excel, PowerPoint
- Google Docs, Sheets, Slides, Draw.io
- MongoLab database - Heroku
- Audacity
Work Experience
MegaZebra GmbH (July 2016 - December 2017)
MegaZebra GmbH is a multicultural company that specialises in social games on facebook and mobile.
- Suburbia 2: Associate Game Designer, QA
Reality Twist GmbH (March 2015 - September 2015)
Reality Twist GmbH specialises in serious games and simulations.
During my work there I was involved in three projects:
-
Coast Guard: Technical Mission Designer
-
Utopolis: Game Designer
Education
- Bachelor of Science in Game Design:
At Mediadesign Hochschule in Munich (2012 - 2016);
Subject area: Gamedesign; Specialization: Programming - Allgemeines Abitur (A-Level equivalent):
At Staatliche Fachoberschule Augsburg (2009 - 2012);
Subject area: Art