Game Design Portfolio

Christine Schiller


About me

My main focus and interest lies in:

  • Game Design
  • Implementation of game content
  • (Visual) Scripting

With the dream to turn my hobby into my profession I've come so far as to turning my profession into my hobby.
Creating and sharing fun experience is what we live for.

Skills

Programming
  • C# (Unity3D)
  • HTML, CSS, JavaScript
  • C++ (Basics)

Game Design
  • Game system design & documents
  • Gameplay implementation
  • Balancing
  • UI mockups

Software
  • Design:
    • Adobe Photoshop
    • Adobe After Effects
    • Adobe Premiere
    • Camtasia Studio
    • 3Ds Max (Basics)
    • Maya (Basics)
  • Frameworks:
    • Unity3D
    • Visionaire Studio
    • Processing2
  • Bug-Tracking:
    • Redmine
    • Mantis Bug Tracker
    • Hansoft
  • EDV:
    • Microsoft Word, Excel, PowerPoint
    • Google Docs, Sheets, Slides, Draw.io
  • Other:
    • MongoLab database - Heroku
    • Audacity

Work Experience

MegaZebra GmbH (July 2016 - December 2017)

MegaZebra GmbH is a multicultural company that specialises in social games on facebook and mobile.


Reality Twist GmbH (March 2015 - September 2015)

Reality Twist GmbH specialises in serious games and simulations.
During my work there I was involved in three projects:

Education

  • Bachelor of Science in Game Design:
    At Mediadesign Hochschule in Munich (2012 - 2016);
    Subject area: Gamedesign; Specialization: Programming

  • Allgemeines Abitur (A-Level equivalent):
    At Staatliche Fachoberschule Augsburg (2009 - 2012);
    Subject area: Art