Cubiverse
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- Role: Programmer
- Platform: iPad
- Framework: Havok Engine (C++), Scaleform
- Time of Production: 2014, February. I was involved January - Mai (5 months).
- Team Size: 15
Detailed Information about my Tasks
Programming - UI
- Integration of Scaleform into the Engine
- GUI with Action Script 3.0
- Menu navigation
- Connecting Item/Inventory-system with GUI
Programming - Gameplay
- Inventory-system
- Item-system
- Pick-Up: Item (2D image according to its 3D equivalent) "flies" into the inventory after being picked up
- Item-types: Depending on type of Item an Obstacle can be destroyed with it