Game Design Portfolio

Christine Schiller

Cubiverse

cubiverse picture

  • Role: Programmer
  • Platform: iPad
  • Framework: Havok Engine (C++), Scaleform
  • Time of Production: 2014, February. I was involved January - Mai (5 months).
  • Team Size: 15

Description

Cubiverse is a cube-based puzzlegame for the iPad.

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Detailed Information about my Tasks

Programming - UI

  • Integration of Scaleform into the Engine
  • GUI with Action Script 3.0
  • Menu navigation
  • Connecting Item/Inventory-system with GUI

Programming - Gameplay

  • Inventory-system
  • Item-system
    • Pick-Up: Item (2D image according to its 3D equivalent) "flies" into the inventory after being picked up
    • Item-types: Depending on type of Item an Obstacle can be destroyed with it