Game Design Portfolio

Christine Schiller

Sky High Fall

sky high fall picture

  • Role: Gamedesigner, Programmer
  • Platform: PC
  • Framework: Processing 2 (Java)
  • Time of Production: 2014, March (7 days)
  • Team Size: 2

Description

Sky High Fall is a small 2D java game. The player falls permanently through the sky (he is a skydiver), has to avoid obstacles and collect as many stars as possible. Stars and some special balloons give score points. If the player collides with an obstacle or if the countdown timer has reached null, the game is over. The random generated spawn algorithm of the game makes it a new challenge every time and the random background image sequences also give nice variety in each round.


Video


Detailed Information about my Tasks

Design

  • Elaborating of game concept
  • Menu buttons
  • Menu backgrounds

Programming

  • Automatically scrolling background
  • Random generated background image session with each new round of the game
  • Player Controls
  • Spawn algorithm of objects (stars, crates, metal pieces, balloons, birds, plains, clouds)
  • Collectable objects with function (stars, balloons)
  • Obstacles
  • Countdown Timer
  • Score counter
  • Sprite animation
  • Main menu and buttons
  • Background music integration
  • Saving best scores achieved in a Highscore list